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- ////////////////////////////////////////////////////////////////////////////
- //
- // Crytek Engine Source File.
- // Shader extension
- // Copyright (C), Crytek Studios, 2001-2004.
- // -------------------------------------------------------------------------
- // File name: Vegetation.ext
- // Version: v1.00
- // Created: 20/01/2005 by Tiago Sousa
- // Compilers:
- // Description: Vegetation extension used by the editor
- // for automatic shader generation (based on "Vegetation" shader template)
- //
- // Notes: The mask value should be changed and ordered properly, else when
- // adding new ones they will be active by default if there is one after active
- //
- // -------------------------------------------------------------------------
- // History:
- //
- ////////////////////////////////////////////////////////////////////////////
-
- Version (1.00)
-
- Property
- {
- Name = %LEAVES
- Mask = 0x100
- Property (Leaves)
- Description (Activate for leaves only ! Use leaf shading and leaves animation)
- }
-
- Property
- {
- Name = %GRASS
- Mask = 0x2000
- Property (Grass)
- Description (Activate for grass only ! Use simple grass rendering)
- }
-
- Property
- {
- Name = %TERRAINHEIGHTADAPTION
- Mask = 0x4000
- Property (Fit to Terrain)
- Description (Activate for grass only ! adapt object-height to terrainheight)
- }
-
- Property
- {
- Name = %DETAIL_BENDING
- Mask = 0x10000
- Property (Detail bending)
- Description (Activate for leaves and grass only. Make sure to paint required vertex colors also)
- }
-
- Property
- {
- Name = %DETAIL_BUMP_MAPPING
- Mask = 0x20000
- Property (Detail bump mapping)
- Description (Use detail bump mapping)
- }
-
- Property
- {
- Name = %STAT_BRANCHING
- Mask = 0x10000000
- DependencySet = $HW_StaticBranching
- DependencyReset = $HW_StaticBranching
- Hidden
- }
-
- Property
- {
- Name = %DYN_BRANCHING
- Mask = 0x20000000
- DependencySet = $HW_DynamicBranching
- DependencyReset = $HW_DynamicBranching
- Hidden
- }
-
- Property
- {
- Name = %TEMP_VEGETATION
- Mask = 0x80000000
- }
-